Case Study
OneQode Frontier
The league that unified Asia-Pacific using our central server hub
+
kilometers apart
players
teams
time zones
Our Guam (APAC Central) hub connected 3 continents in real-time
Reaches over half the world
Network optimized for real-time
Ultra stable game experience
High performance servers
DDoS-protected network
Melbourne to Mongolia
Los Angeles to New Delhi
Auckland to Vladivostok
Never before have so many players from so many regions been able to cross paths, clashing strategies, tactics and styles.
No travel required.
OneQode Frontier is a Counter-Strike 2 (CS2) league developed with LetsPlay.Live that gives grassroots teams the opportunity to compete with teams all across the Asia-Pacific region.
Matches were primarily hosted on servers in our Guam hub for optimal intercontinental latency — and our Hong Kong, Tokyo and Sydney locations were used for local games.
Player feedback was phenomenal; many couldn't believe how smooth gameplay felt, in spite of distance.
Stable global latency
Quality is as important as quantity. Our network is fine-tuned for latency and stability. Zero packet loss and zero jitter ensure people can connect from around the world, at the highest possible quality.
Where milliseconds matter
Our network is as precise and time-focused as a Swiss watch. We send traffic via the most direct path, with minimal hops, connecting as close as possible to each player.
High performance everywhere
Our servers feature insanely-fast CPUs to handle the most action-filled games in high fidelity. Paired with our network, games are more intense, immersive and far-reaching.
Let’s get rid of the lag
Get started now or reach out to our team to discuss opportunities